March 12, 2012
That's right, gridlings, Excelsior Station has been adopted by a soon-to-go-public grid, Created Worlds, which is here: http://createdworlds.com/beta/
And I have to give a very big thank you to Zarta Vargas and Nichodemos Vesperia for accepting me and the Station. Even more so, thank you for the compliment. You see, folks, they contacted me and invited me to join. Not the other way around. Seems they've been reading this site and like what I'm doing. To me, that's a helluva compliment. Even more so, this is a big step towards achieving one of the major goals I have set out here. To open Excelsior Station to the public.
So, let me tell you a bit about Created Worlds, gridlings. They are science fiction themed and dedicated to roleplay. That's another goal of mine, to support and promote roleplay throughout the metaverse as a method of increasing its adoption by the general public. And the sci-fi just makes it all the better. Especially since they are putting the emphasis on creating your own sci-fi. They aren't against Star Trek and Star Wars and such, but, like me, they want to support other sci-fi related themes and especially original work.
They have some great Windlight and LightShare environmental effects going on, so don't go with the default Midday setting. Go with the Region Default. Trust me. And wait until they get to playing around with some of the environmental configurations that are available in AuroraSim. Such as setting gravity to a specific point in space. And just imagine what Tinies would do with an asteroid at 2,000 meters.
Created Worlds is right in the middle of switching over to AuroraSim, too, so the Station will be retaining its 1024x1024 size. And then there's the Infiinite Region capability. That means I can build and fly my BattleCruiser across 'uncharted' waters to do battle. Eventually. And supporting the AuroraSim is another big plus.
Created Worlds has a Welcome Centre, with freebies available, and a few other features that you might find interesting. But I don't want to let the cat out of the bag on what those are.
Since they already have a Welcome Centre set up, I decided to remove mine. Wow, what a difference that made. Excelsior Station now has 57,659 prims, a decrease of about 25%. There are now only 2,442 active scripts, too, which is a decrease of around 60%!

So, the Settlement is now The Colony and it has my combat system set out.
That's based on Myriad Lite in accordance with their license under Creative Commons. I do say its my system since I have been editing it to work with AurroaSim and Excelsior Station, as well as Kitely and InWorlds. And I do give credit to the actual creators on this site and in each world where I have set it up. I even include "Myriad" as the first part of the name. Anyway, I've set the Colony as a no combat area,

although there is a training/sparring area available.
Any sparring or training doesn't count for experience, but you can use it to get used to your weapons and animations, as well s a bit of friendly sparring.

Oh, and there's also a medical dome now, too.
I've been busy throughout the rest of the sim, too.

What's sci-fi without a floating structure of some kind?
Just imagine what Tinies would do with this. Maybe Raglan Shire would be interested. "Tinies In Space!"

I also built a ShipYard.
There's two ships being built there. I have a third that is parked on the landing field, with a furnished copy docked at the docking tower.

And it wouldn't be a port without PortSide and its twisted alleys.
There's more, folks, but you'll just have to wait and discover them for yourselves.
Okay, okay, … just a hint, though …. think monsters and deadly traps ….
…
Created Worlds is in Beta and they project 3 to 6 months before officially opening. But that's not firm. We've all gone through the building phase and there is always problems that blind-side you, so that projection is by no means a promise. However, they are accepting applications for people to help with testing and building. If you're interested, here's the link: http://createdworlds.com/beta/accounts/register.php
But be aware, they are allowing access only on individual review. They are still working on balancing resources while building things up, too. Its definitely not open to exploration. It'd be like trying to explore an empty warehouse. The structure's there, but there's nothing really interesting inside.
They also have a beta land offer here: http://createdworlds.com/beta/landsettlement/.
Just look for the button on the left named Beta Discount Offer. And the thing as with access, its by individual review. But if you do get approved, you will have access of course.
If you do register, they are being kept so you will be informed once you do have access, though it might not be until the full opening.







that is a HUGE compliment! and congrats! you have been putting your heart into your work and i have to say, your images are stunning!
the settlement has beautiful lines to it, a very soothing look. the medical dome gives me goose bumps! truly masterful craftmanship Sarge! =)
your floating structure is Moroccon in feel and exotic as well, very nicely done, it does transport my imagination =)
your shipyard is awesome! are those cranes? i love the colours and glow, very sophisticated
the twisted alleys and neighbourhood feels tight and cozy, very, very well done Sarge!
Actually, the medical beds and lighting are by Transgenia and you can get them at OpenSim Creations. :-D Let's see, I can't remember the creator's name of the floating structure, but its available as modules at OpenSim Creations as well. The ShipYard is mine though, and yes, those are cranes. Using the cab from your Loader on those. You'll have to wait for opening to get a closer look t those. Or apply for beta access :-D. They are supporting education, so you should contact Zarta through the Created Worlds site.
btw, this isn't Aurora sim on the stick build is it???
Thank you very much, Ener :D. This is the Aurora-on-a-Stick, too. And I used the Astra Viewer at Ultra graphics and Shadows enabled, then took screenshots. No editing or touch ups, either *grins*
Very Cool Sarge!
It looks like fun to me.
I'll likely be going with a role-play setup too, don't know what yet.
Likely something to do with Fair folk, Faeries and the like.
Don't know how sci fi, it will be though.
Though I do love science fiction, I'm a big Doctor Who fan & con geek from way way back.
If I have space adventures, they will likely be powered by magic (stuff akin to spelljammer).
I've not decided on anything too concrete yet though.
That's the fun of it, Araxie. Watching it grow. Excelsior Station started out with me messing around with AuroraSim, driving a dune buggy around a square kilometer of sand dunes :D
The Fae and magic are also sci-fi, of the fantasy side. So are Vampires and Lycan. And all the various flavours of sci-fi can co-exist, if you just think about it. Magic is just really advanced tech, psionics, perhaps :D
Btw, I'll be adding a Fae world to my Kitely worlds soon. Lycan next, I think
is it okay if i use your photos? i'd like to show the power of building on your own machine - i think some people think you would have limitations on your own machine (that's thanks to SL and the idea that you have to pay through the nose to be a real creator)
your work is absolutely stunning!
Sure, though point out that a lot of the actual objects are thanks to the creators who are providing them for free, as OARs, IARs and XMLs. Most especially, Linda Kellie and all those who contribute to OpenSim Creations :-D
Tell me about the gaming systems a bit Sarge.
If , for say, my crazy Faerie world was a federation protected province out in the boonies of the Silly sector.
Maybe the Faeries are some ancestral off-shoot of Q's race - who have decided to protect the natural world with their energies.
Or Maybe where young Vulcans go for a summer camp to learn to discipline their emotions in crazy situations (as the faeries can be so silly and annoying to a logical mind).
I've built plenty of RL (around the table ) RPG systems, but what kind of system would work in this virtual world situation? Of course there would be combat, magic and the like.
1. I'll likely always run my own servers. I feel being able to configure my own stuff without having having to jump through someone else's hoops gives me an edge I need).
2. I think the hypergrid is cool so my stuff would be accessible to hypergriders who might want to play or participate in some way.
I'm concentrating mostly on the combat end of things, but will also be setting up quests. For inworld use, it consists of a HUD and meter. The emter displays your health and other minor info, such as species. This is getting developed further. Weapons and armour are scripted to talk to the HUD, which updates the meter. There is also a set of scripts for setting up quests. I hope to develop that into gathering resources so you can make your own medications, potions, weapons, or something like that. As for story line, that's up to you and your players. For me, I'm planning on providing the place and the combat system, let people do their own stories. Who knows what will come of it.
If you want to check out the scripts, they are posted on this site, http://excelsior-station.wikidot.com/myriad-rpg-scripts and Lani Global has it running on OSGrid. Oh, and i do have to update the scripts here, which I will as soon as I can get a bit of time.
Cool, I visited the Lani world briefly, but didn't play, Maybe I'll pop over and check it out.
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